![]() The speakers will play the games audio This will be picked up by the microphone along with your voice. The splitter on the high quality card allows you to have headphones hooked up on one side, and speakers on the other. The combiner gives you audio to your headphones from both cards. Plug a set of headphones into the combiner. Plug the second side of the combiner into the audio out of the low quality card. Plug a set of speakers into one side of the splitter. Plug the splitter into the audio card used by the game. This allows two sets of headphones to plug in to the same source. These are physically combined into a single connection for your headphones to plug in to. It has two male connections (one to plug into the audio out of each card). Purchase a cord that combines stereo inputs. Use the higher quality audio card for the game. Use one card (the lower quality one) for Skype. If not, they are not an expensive purchase. You may be using a separate audio card as well (better fidelity sound). :DĪs you are a gamer I suspect you are using a motherboard that has on board audio. Use a 3.5mm y-connection to mix both outputs into your headphones, and everything should be all good. Then, set the game's sound and your voice out the second jack, and route that signal (using Stereo Mix) to the Skype input. Set the Skype audio output for the first headphone output, so your friend's voice will feed into that jack. If your soundcard has two independent headphone outputs, then it might be possible for you to not hear yourself (and your friend can't hear themselves either). Open the Windows mixer and adjust the levels to ensure that all three sources can be heard, then set the Skype input to Stereo Mix to send everything to your friend. Likewise, your game and your friend's voice are also being broadcasted to the Stereo Mix. Simply go to your Sound Settings and configure your mic as shown:īy enabling "listen to this device", you're broadcasting your mic directly to your Stereo Mix. It's not the "perfect" answer you're looking for, but I personally do this and it works quite fine. Your friend will hear you, the game, and themselves. This should give you half the answer you're looking for - you'll hear the game, your own voice, and their voice. Update 3: After some experiments with rerouting inputs and outputs via ASIO, it turned out that Skype refuses to use any audio devices involved in such tampering. Maybe I could manipulate the sound flow with an audio program? Something about sending the game's output to an unused "line out" device, grabbing it with an app and sending both to me and to an unused "line in", mix in the microphone input, which Skype would then pick up. I have a pretty cheap Soundblaster audio card, which has multiple input and output channels that I'm not using. Update 2: ASIO and multiple sound outputs got me thinkin. Note: I sometimes play some tunes on a midi keyboard in FL studio and I know how well my PC handles a bunch of instruments with the flawless sound at very low latency (<15ms) thanks to ASIO, so my computer is not very slow and that software shouldn't be underperforming so badly. Either I'm not configuring any of it right, or it does require superior processing powers to perform flawlessly. Setting the latency to higher values fixes the noise, but duh, the latency becomes huge (~4 seconds). They all introduce horrible noise due to how much CPU power it needs to perform fast without errors. Update: Today I tried a bunch of third-party apps like Virtual Audio Cable and such.
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